A GLSL-focused particle engine for THREE.js. Removes a lot of the heavy lifting away from the CPU and onto the GPU to save precious rendering time in busy scenes.
View the Project on GitHub squarefeet/ShaderParticleEngine
Explode all the things!
Distributions
Runtime alteration of parameters (uses DAT.Gui)
Basic
Fog support example
Mouse Follow
MultipleEmitters
Clouds
Emitter Pool.
Dynamic particle count
API Docs
Annotated source
Changelog
Migration Log
README